Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

Energy Clicker: Gameplay Instructions

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

Key Features of the Game

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

Was this game built using a 2D or 3D game engine like Cocos or Defold?

The platform providing the game’s core functionality and features is Javascript.

Who is the creator of this video game?

The studio that worked on the development of this game is Barsuk Studio.

What are the relevant tags for this game?

The categories that best describe the game based on its tags are cartoon, clicker.

What genre does this game primarily fit into?

The primary game type for this game is Casual, Simulation.

Who is the game most appropriate for in terms of gender?

The game is tailored for the Male & Female audience.

Does the game offer a mobile version for iOS and Android?

Yes, Energy Clicker is designed to work well on mobile phones.

Does the game have any graphic content involving blood?

No, Energy Clicker does not contain any references to blood.

Does the game involve any kind of cruelty?

No, the gameplay of Energy Clicker is not associated with any kind of cruelty.

Is this game suitable for young audiences?

Yes, children can play Energy Clicker.